Räuber (2006)
Tempo de Jogo: 45
Idade Mín.: 8
Jogadores: 2 - 5
Editora: Nürnberger-Spielkarten-Verlag, Heidelberger Spieleverlag
Designers: Wolfgang Kramer
Artistas: Frank Stark, Theiss Heidolph
Mecânicas: Open Drafting
Idade Mín.: 8
Jogadores: 2 - 5
Editora: Nürnberger-Spielkarten-Verlag, Heidelberger Spieleverlag
Designers: Wolfgang Kramer
Artistas: Frank Stark, Theiss Heidolph
Mecânicas: Open Drafting
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Released in Heidelberger´s beautiful series of card games (Korsar, Delphi, Thor).
Reimplementation of: Räuberei
New edition of the former Räubern by Ravensburger. More and new cards were added.
Game starts with all 9 sack cards open on the table. Players play one of their hand cards on top of any sack card and place that stack in front of them. Players keep on playing cards on any stack no matter if the stack is still in the middle or in front of a player. If the card played matches the top card of a stack a player "wins" the stack and place it in front of him. Or when you play a card that adds to the exact total of the sack card number you win the stack also and even close it for the rest of the game. Game ends when all cards have been played and the player with the highest total of all of his sack cards wins. Special rules for robbers and scoring sack cards.
Game components
12 robber cards (all marked "R")
54 prey cards (2x2, 3x3, 4x4...10x10)
9 sack cards (numbered 26,27,28,29,45,45,70,70,100)
Reimplementation of: Räuberei
New edition of the former Räubern by Ravensburger. More and new cards were added.
Game starts with all 9 sack cards open on the table. Players play one of their hand cards on top of any sack card and place that stack in front of them. Players keep on playing cards on any stack no matter if the stack is still in the middle or in front of a player. If the card played matches the top card of a stack a player "wins" the stack and place it in front of him. Or when you play a card that adds to the exact total of the sack card number you win the stack also and even close it for the rest of the game. Game ends when all cards have been played and the player with the highest total of all of his sack cards wins. Special rules for robbers and scoring sack cards.
Game components
12 robber cards (all marked "R")
54 prey cards (2x2, 3x3, 4x4...10x10)
9 sack cards (numbered 26,27,28,29,45,45,70,70,100)
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ag.gameitem.lastUpdated: 2025-05-04 13:02:09.128